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Anti-Theft Lunch Bags are regular sandwich bags that have green splotches printed on both sides. After your sandwich is placed inside, no one will want to touch it.


Donald Norman has just posted a few excerpts from his draft book manuscript tentatively entitled “Sociable Design” for comments and reactions:
Whether designing the rooftop of a building or the rear end of a home or business appliance, sociable design considers how the design will impact everyone: not just the one, intended person standing in front, but also all the rest of society that interacts. One person uses a computer: the rest of us are at the other side of the desk or counter, peering at the ugly rear end, with wires spilling over like entrails. The residents of a building may never see its roof, but those who live in adjoining buildings may spend their entire workday peering at ugly asphalt, shafts and ventilating equipment.
Support for groups is the hallmark of sociable technology. Groups are almost always involved in activities, even when the other people are not visible. All design has a social component: support for this social component, support for groups must always be a consideration.
Sociable design is not just saying “please” and “thank you.” It is not just providing technical support. It is also providing convivial working spaces, plus the time to make use of them.
Sociable technology must support the four themes of communication, presentation, support for groups, and troubleshooting. How these are handled determines whether or not we will find interaction to be sociable. People learn social skills. Machines have to have them designed into them. Sometimes even worse than machines, however, are services, where even though we are often interacting with people, the service activities are dictated by formal rule books of procedures and processes, and the people we interact with can be as frustrated and confused as we are. This too is a design issue.
Design of both machines and services should be thought of as a social activity, one where there is much concern paid to the social nature of the interaction. All products have a social component. This is especially true of communication products, whether websites, personal digests (blog), audio and video postings mean to be shared, or mail digests, mailing lists, and text messaging on cellphones. Social networks are by definition social. But where the social impact is obvious, designers are forewarned. The interesting cases happen where the social side is not so obvious.
The PDF file, Sociable Design, is a draft chapter for a new book. Comments are welcomed. Send them to don at jnd which is in the domain org
The CityCar is a stackable electric two-passenger city vehicle. The one-way sharable user model is designed to be used in dense urban areas. Vehicle Stacks will be placed throughout the city to create an urban transportation network that takes advantage of existing infrastructure such as subway and bus lines. By placing stacks in urban spaces and key points of convergence, the vehicle allows the citizens the flexibility to combine mass transit effectively with individualized mobility. The stack receives incoming vehicles and electrically charges them. Similar to luggage carts at the airport, users simply take the first fully charged vehicle at the front of the stack. The City car is NOT a replacement for personal vehicles, taxis, buses, or trucks; it is a NEW vehicle type that promotes a socially responsible and more effective means of urban mobility.
The CityCar utilizes fully integrated in-wheel electric motors and suspension systems called, “Wheel Robots.” The wheel robots eliminate the need traditional drive train configurations like engine blocks, gear boxes, and differentials because they are self-contained, digitally controlled, and reconfigurable. Additionally, the wheel robot provides all wheel power and steering capable of 360 degrees of movement, thus allowing for Omni-directional movement. The vehicle can maneuver in tight urban spaces and park by sideways translation. This technology is patented-pending and under design development at the MIT Media Lab.
A research blog about interaction, design research, urban informatics, ambient computing, visualisation, emerging technologes and their impact on the built environment.
This is a blog by Gonzalo Garcia-Perate a PhD researcher at The Bartlett, looking at adaptive ambient information in urban spaces.